dreaming

An alternative to truth telling
let go. dreams only occur when your free will is surrendered. the dreamer must be helpless, completely unaware of the present reality and focused only on the dream.
each combat round spent can add a basic description. each step you take adds a new layer to hallucination. a further round is expent to order the dream to do anything.
a dreamer forced awake rolls 1d6 per round spent dreaming as they take psychic damage. preforming this art in the dreaming reduces the damage by 1 per hit die.
waking dreams require physical bodies to warp unless the form willed is so intimate to the dreamer it is like another part of them. in the dreamlands ex-nihilo creation is possible.
every hour spent dreaming requires a save vs death.