The Black Citadel

FLYING FISH

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For Spuk's Ocean DnD


Attribute Requirement: DEX 12
Alignment: Chaotic
Weapons: None
Armor: None
Languages: Reef, Fish Bubbling
Movement: Free Swim 45m (150ft)

Flying Fish live for one thing: speed. These little adrenaline junkies have developed a motto: Live Fast, Fly High. They can be found in schools racing eachother, just trying to one-up their previous record. Their thrill-seeking nature leads them to end up as the cause of many accidents.

Level XP HD D/W/P/B/S
1 0 1 12/13/14/11/11
2 1000 1+1 12/13/14/11/11
3 3000 1+2 12/13/14/11/11
4 9000 1+3 10/11/12/9/9
5 18,0000 1+4 10/11/12/9/9
6 55,0000 1+5 10/11/12/9/9
7 165,000 1+6 8/9/10/7/7

Acceleration
Flying Fish cannot attack normally. Instead they may accelerate. 1 Turn of continuous movement allows them to gain 1 “Acceleration” Point, up to their level, multiplying their speed by their current acceleration. They may then reduce all their acceleration for one of two options:

Racing
A Flying Fish can never turn down a race, especially from another Flying Fish. Beating a race against a non-flying fish lets you gain ½ of the Next Level’s required XP. Beating a Flying Fish or your old record lets you automatically gain the next Level’s required XP. Losing a race halves for XP.

#class #oceandnd #rules