The Black Citadel

KILL KILL KILL!!!

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Rules for Dismemberment and Killing in FAGs

Credits to Luke Gearing, Paul Siegel1 and Rook for having ideas good enough for me to baby bird into your mouth.


Initiative scoring is done as such, highest goes first:

All weapons come in three memorable flavors:

If the final result of damage is 6 or higher, roll 2d6+“Bleed” (points damage over six) and consult below:

2d6+Bleed Wound Result Effect2
8 and Under Broken Heals in 1d6+Bleed Weeks. As a general rule of thumb, gain -2 “increments” of whatever is effected (inches of speed, to-hit, etc)
9-11 Maimed Cannot be healed without magic. Either a permanent -2 or -4, as per your fancy
12+ Severed Yeag that shit’s GONE. As Maimed but incapable of healing without extremely potent magic, if you can find it

This is something I stole from Ollie‘s earlier Dogs on the Isle sessions , who in turn stole it from Nathan’s Devil World Heroes Games: When something goes to 0 or lower HP, they roll a Death Save; 1d6 and, if over their negative damage, they are simply down and bleed out in 2 turns without medical aid. If you roll equal to or under your negative HP, however, you die instantly.

  1. don’t check out anything else by this guys he’s a fuckin ai using cuck

  2. Particularly canny referees might assign extra damage for wound results. I, being born simple, forget this idea much like I did a pen of comb.

#odnd #rules