The Weedian (An ODnD Class)

Based on my Antarctica Stuff
Drop out of life with bong in hand.
Follow the smoke to the riff-filled land.
A Weedian is a green-cloaked pilgrim from far beyond the antimoon. They gain their name for their signature red Martian cannabis, which smells of cinnamon and they offer to fellow pilgrims in clay chillums.
They themselves cannot breathe earthly air, needing a respiratory system consisting of heavy metal packs strapped to their backs and chests that have a metallic hose that leads deep into their faceless, gaping hoods. This respiratory system requires 1 dose of Martian Weed a day or else it stops pumping the covenant herb directly into the lungs of the Weed-brother. If this pack is to be destroyed or the supply of smoke cut off to the Weedian, they slowly die of asphyxiation (as per drowning). How they eat is a mystery: food goes in to the face hole, yet nothing comes out.
Weedians level as Clerics but may be either Clerics or Fighters. Their level caps at 4HD, which they reach at 4,200XP instead of 6,000. They cannot wear armor or use conventional weapons other than staves, however they are trained in the usages of Sonic Staves and Solar Rifles. A Weedian starts with their Green Robes (AC 9), Breather (which reduces carry capacity by 3 but acts as a shield), 4d20 doses of Martian Weed (15 a pound), a Beast of Burden or Bass Guitar and a Stave. This stave may actually have a chance to be
- A Grow Rod (50%): Long tubes that contain a watering system and an ultraviolet light (as a torch, needs sunlight to charge) to help grow the covenant herb.
- Solar Rifles (25%): 2d12 Damage at twice the distance of a bow, requires a day to charge. Each hour charged alters the damage dice (for example, a rifle charged for 8 hours deals 1d8 damage, but one charged for 16 hours deals 1d12+1d4 damage).
- Sonic Staff (12%): As an Arduin Sonic Disruptor Rifle.
Weedian magic is all based aeound the covenant herb and it’s scared power, therefore giving them access to the Green and White Magus Spells. Their turn undead, rather is, is Turn Up Volume, a sonic melody emanating from their breather that causes the same effect of a sleep spell, with numbered results being access to a Save vs the effect and the Letters mean no save is applied.
Weedians don’t bear conventional earth Star Signs, but rather roll 1d10 based on their strange gods, the ones known as the ones who bring the rites of sleep.
| D10 | Sleep-God | Solar | Lunar |
|---|---|---|---|
| 1-2 | Alsisner, The Builder of Shrines | Save on Death, a success is Near-Death mediation | 1/2 Food Needed |
| 3-4 | Maapik, He Who is Over Flame | +1 Initiative | Poison Immunity |
| 5-6 | Chakus, He-Who-Has-Left | +2 Reaction Rolls with Dragons | Can Learn Blue Mage Spells |
| 7-8 | Jusarler, Killer of the World | Can Wield Basic Weapons1 | +1 To-Hit |
| 9-10 | Jasoed, Bringer of Neuroticisms | +1 Open Doors Chance | +5% XP |
Level table as below
| Level | Title (Fighter) | Title (Cleric) |
|---|---|---|
| 1 | Pilgrim | Initiate |
| 2 | Scourge | Weed-Priest |
| 3 | Hashish-Smoker | Druid |
| 4 | Sonic Titan | Ascendant |
Daggers, Maces, Handaxes, Spears and assorted Polearms.↩