The Black Citadel

3 Weird Shops (with Weird Payment Methods)

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Secret Santicorn ‘25 post

Cadaver Menagerie

Nestled in the back of a dinky alleyway of the Otherworld of Paris exists a small, ramshackle place located on room 66 in floor 6. Various jars hang from the rafters, suspending body parts in odd fluids, arms are baskets like brooms and eyes are tied at the stalk in garlands.

Ran by a Necromancer 1 by the name of simply The Madam: a haggard looking woman in her 50s with frizzy hair, bagged and cat-like eyes, pale skin and single sharp nail. Dresses in black silks. Wine-Aunt personality. Accepts only body parts of equal weight to whatever you buy.

Stock after about 10 Minutes of Searching (1d8):

The Aerie

Somewhere in the mountains lies a tall, spike-like building made of mud. Approaching it you hear the squeaking of birds and, going inside, it is filled with hundreds of avians.

It is rain by a man with black eyes, puckered and long lips, sharp fingers and feathery hair 2. He says that you need not pay him, and that if you wish for one you must simply let the bird roost here for the summer 3.

After an hour of wading through bird cac and giblets lets you find one of these (1d10):

Gordon, Gordon and Gordon’s

A magical furniture store, seems bigger on the inside than outside. Stocked by gnome employees with tired looks and emaciated bodies. All of them are called Gordon.

Ran by a weirdly tall guy 4 called Gordons (Not Gor-DON, Gor-DONS). He insists you don’t have to pay, only that you try the furniture for a while 5.

After 10 minutes of wandering you come upon one of these (d4):

  1. Magician of 5HD, AC: 9, MD: 1d8+1d2. +1 to Magic on Corpses, -1 on Living Beings. +2 when burning crushed bone as Incense. Attacks with a Staff topped with skulls. Knows these spells off the top of her head (without the aid of her black book): Limb-Shrivel: Cause a limb to wither and die, reducing a stat by X points. Necrofamilliar: Raise a corpse to be a loyal servant with X HP. Sinewstitch: Requires a lead needle. Sews gristle and muscle back. Reduce a Wound and regain X HP

  2. He becomes a Wereparrot (stats Roc with Lycanthrope weaknesses) if threatened.

  3. failing to do so will cause the bird to peck your brain out and use your skull as it’s nest.

  4. two gnomes in a trench coat who can’t remember which is the original Gordon

  5. Save vs Magic as per Sleep. Falling asleep causes you to wake up 1d4 hours later as an employee.

  6. Actually pops out of an identical trash can 1d4 months of travel away.

  7. like the movie

#magic items #secret santicorn